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SinisterCon - Fort Wayne Indiana! Options
kainthedragoonx
Posted: Thursday, September 06, 2007 10:03:56 AM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
Table Top Gamers is proud to Announce the first ever Sinister-Con! October 19th and 20th, 2007, in Fort Wayne Indiana.

TTG has teamed up with some of the Local Gaming Stores in Fort Wayne to create two days of table top gaming excitement! That's right it's TTG's first Convention Sponsorship!

Right now we are not sure exactly will be available at the Convention...but TTG will be running plenty of events, including Battlestations, WEGS, and all of our favorite games!

We are still working out the details, but as soon as TTG knows more, you will know more.

Come join us for some crazy hard-coring gaming action!



Table Top Gamers: Helping you Get Your Game On!

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Bandar
Posted: Thursday, September 06, 2007 5:58:10 PM


Rank: TTG Staff

Joined: 8/19/2007
Posts: 128
Location: Cincinnati, Ohio
Hope to see some people there

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws."
- Plato
hibridmatthias
Posted: Friday, September 07, 2007 2:06:56 PM
Rank: Publisher/Designer/Manufacturer

Joined: 8/20/2007
Posts: 17
Hey All-

Bummer it is such short notice, and I have a baby due in 9 days or I would be there (It's pretty close to my neck of the woods). Count me in for any other cons relatively close in a few months when I am once again sleeping through the night!

Keep those sponsorships up..that is truly awesome...Congratulations..

mfb

"Violence is the last refuge of the incompetent."
Salvor Hardin, Isaac Asimov's The Foundation
kainthedragoonx
Posted: Friday, September 21, 2007 9:51:35 AM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
Ok guys, it looks like I got a little more information about the Con.


the full website is here: http://www.sinistercon.com

The TTG Staff is running Battlestations Friday night, WEGS on Saturday (possibly twice) and possibly running demos/pick-up games of Killer Bunnies and Dark Age.

You better be there, you I will cut you! from



lol just kidding! It's going to be sweet though!

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Wegzo II
Posted: Friday, September 28, 2007 7:51:33 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 383
Location: New Yersej
TTGers,

Very exciting to see WEGS on the sched.

I'll be there in spirit, anyway!

And def let me know how it goes!

Good luck!

mrgreen

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
kainthedragoonx
Posted: Tuesday, October 09, 2007 3:41:24 PM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
Ok everyone....

The man, the Myth, the Legend (Me) will be running WEGS at 2 pm and at 6 pm on Saturday. The Hottie will be running pick up games of Killer Bunnies and random z-man card games, and Bandar will be assisting with whatever needs done! Most likely he will keep me focused on the time slot allowed.


The 2pm WEG's game is going to be a scary adventure into the vile and traitorous forest-marsh of the Shroom-Eater clan. Rumors around the tavern speak of the location of a vast network of Ruins known as the City of Muggr-Nuaght. Great wealth can be had to any adventurer who would brave the journey into the marsh. But be warned, the Shroom-Eater clan does not look lightly on unwelcome guests.



The 6pm WEG's game is going to be a shorter adventure. In this adventure, the players are going to need to help young artist gather the materials he needs to create his masterpiece. Dragon's Blood, Fairy tears, and Zombie flesh is just some of the items on his shopping list. At least he pays well...

Both events will allow players to create characters at the table, and the characters from the 2pm game can be used in the 6pm game.

And yes, the game master (me again) will be able to be bribed for extra stuff for your character! Candy, sugar, and Lo-Carb Energy Drinks work the best! lone ranger


Anyway I am pumped about this little shin-dig, and I look forward to seeing some of you there!

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kainthedragoonx
Posted: Friday, October 19, 2007 1:10:23 PM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
It's GO TIME

The TTG staff will be leaving here in a little while. We will post everything that goes down when we get back...probably Monday morning!


Time to Get Our Game On! twisted

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Wegzo II
Posted: Saturday, October 20, 2007 8:32:06 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 383
Location: New Yersej
Rock the con, guys!

Can't wait for the aftermath notes!

evil

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
kainthedragoonx
Posted: Monday, October 22, 2007 2:44:17 PM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
I will post the aftermath once I get some free time. I will be in Detroit for the next few days on business, so I will get something posted before the weekend at the latest!

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kainthedragoonx
Posted: Thursday, October 25, 2007 1:25:00 PM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
SinisterCon

So the gang (the Hottie, Bandar, Patches, and myself) take off from Corporate Headquarters (Cincinnati) Friday afternoon. The drive to Fort Wayne was a little longer than three hours. Let’s just say the route we took from Northern Cincinnati to Fort Wayne was freakin’ boring. Luckily, the car ride was a little more alive with crazy conversation.

Anyway, we get to the “pre-party” somewhere around 9…meet the peoples, and then its game time. I decided that I would run a super-difficult Battlestations mission for the group that helped play test some of the game. I was thinking to myself I would get to rock some major face.

Boy was I wrong!!!! Holy crap! I didn’t even think about the fact that these were play testers… my bad! The game came down to one little ability…”Overloader!” This ability basically allows the character to take power from the helm or the shields as well as guns. So they had fourteen to sixteen dice of damage. Most of my ships did not survive two shots from that blast. Really, I didn’t play all that much. I just made my ships explode. It was the weakest game of Battlestations I’ve ever ran. I didn’t even get a hull check from the group.

I am not going to really talk about the mission, because I will be running it again, for a group that doesn’t have a character with the “I hate the Story Teller” ability.

The player with Overloader had four killed ships, four killed fighters, and a dozen missiles. Single-handedly he wrecked my mission.

So, we get to the place we were staying, and the guys decided to play some Legend of the Five Rings. It was the stupidest game of l5r EVER! Seriously we played for like 45 minutes…then Bandar and I looked at each other and was like “Patches wins!” It was 4 in the morning at that time, and we were getting up at 7 am. It was awesome…really…

Anyway, Saturday rolls around and it’s go time. The TTG team doesn’t have much going on until two pm, so we just hang out and play games. We ended up playing Suitors for like a million years. It was awesome. http://cybergenerations.firestorm-ink.com/ We also played some of the Z-Man card games, like “Bushwhackin' Varmints out of Sergio’s Butte.” The B-Movie card games are a TTG Classic. We love them! It’s great! http://www.zmangames.com/

Anyway, two pm comes around, and its time to rock the WEGS. The 2 pm story was the adventure into the ruined city deep in the home of the ‘shroom clan. First we make characters. I had two warriors, a dwarf and a human; a Gnobbit trickster; an elf ranger; and an elf mage. I was pretty pumped with such an awesome showing, considering the small size of the con.

So the players get their mission from the Adventurer’s Guild. Like I posted above, the idea was to get into the ruined city and get the treasure…alive. The Guild wanted its cut of the treasure, so living was important to them. The Guild was able to provide the map to the lost city, but once the group was in the city, they were on their own.

The first encounter was a group of four mutated monkeys. These monkeys ate way too many ‘shrooms and became monsters. For you that know the rules, theses bad boys where 33s, and really didn’t do anything to the players, but I wanted to show how the rules went. Anyway, the combat went really well and I thought everything was going well. Obviously that was not the truth…as two of my players left the table. I tell you what, even with my ego and my megalomania, having two players leave the table really cuts you down. 50% of the new crew is gone. I do my best not to let the other two players feel it, and I get some ringers to play (namely Bandar) and continue the game.

Once the players made it to the entrance into the city, they had to fight two Stone Golems. I made them both 55s with a special ability that forced all damage to round down. So a 19 would be a 10. It was a cool idea, I thought…but a couple of good shots and the game were over. I probably should have used four stone golems instead of two, but I was not thinking about the good shots. O well!

Once in the city, I allowed the players to choose their path. The first path, into the north corridor of the city would have the group fighting zombies and skeletons. The path into the south corridor would have them against a crazy (more so than normal) group of ‘shroom eaters, led by Gush-gas the High Priest of the Dark. Finally, there was a path that did not have any combat until the “final” boss. Of course my players selected the path without enemies. I did not tell them which path was the best (of course) but they some how knew. When they got to the temple, I had some eerie noises coming from the Temple-Estate where the treasure of the city was buried. Anyway, I was hoping they would run down another path to fight some more monsters, but instead they went into the temple to fight the final boss: The Plague King! (Insert scary music here!)

The idea was simple. The Plague King was a once powerful lord of the city. When he was dyeing, he found a way to attempt to live forever. The King discovered a magical sword that consumed the soul of its victims and transfer that to the wielder. Well the King didn’t know that the blade was evil, and while it provided him with unnaturally long life, he also became poisoned with all the evil and sickness of each of his victims. So, over time, the King became a walking plague of evil and sickness. The king killed most of his subjects, and the plague killed the rest. It was totally awesome fluff, and I wanted some awesome epic battle.

In game terms, the King was a 66 with two abilities. The idea was that every time the King successfully damaged one of the players, a ghost would appear, with a rank of 33. I thought it was going to be a really tough fight and I would be able to maim a player or two. Man was I wrong. I could not roll to save my life, and the King was more like a chump. I could not hit, and when I did, it was all bad shots. The players where running their characters well and I am lucky I survived as long as I did. I started the King with two spirits, and never got another to appear.

Stupid character and his awesome fluff!

Anyway, because of some poor dice rolling, I created a house rule that allowed another player to give up his action to pull another character out of “lost action” phase. If I didn’t do that, the Trickster would never got to play!

Anyway, the second game was a total bust! By six o clock everyone that was just there randomly had left and everyone still at the convention was just there to play certain games. So the group decided to pack up our stuff and head home. We’d all had about 3 hours of sleep the night before, and were really freakin’ tired. So we say “later!” and head off into the sunset…back to the cradle of life, Cincinnati!

So, it was awesome to get to run events at a convention, which is totally new for us. It was also great experience to deal with the backside of things.

That being said, the convention was super-small, and while we will probably go again next year, I don’t think sponsorship is the right direction for us to take at such a small convention.

Look forward to seeing TTGs involvement with more conventions, and remember to get your game on!


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Wegzo II
Posted: Thursday, October 25, 2007 11:12:39 PM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 383
Location: New Yersej
Man, oh, man - you should've pulled out some 88s!!!

That sucks that folks left after you hit 'em with mutant shroom-popping monkeys - cool stuff.

I like the rounding down - we sometimes do that off the Damage Die (that really cripples folks). Something like -2 for edge weapons, but only -1 for blunties).

Small cons are hard to crack. It's always a toss-up!

Thanks for the post-con wrap up!

You guys rock!

mrgreen

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
kainthedragoonx
Posted: Friday, October 26, 2007 9:03:12 AM

Rank: Gaming Incarnate

Joined: 8/14/2007
Posts: 1,594
Location: The TTG Ziggurat (Cincinnati, Oh)
yeah I should have hit'em with an 88! But I was fishing for players for my 6 pm game redface

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