But what if I don't have Resist Poison as a skill?
A single successful
Resist Poison will nullify all strikes if effected before the next
Spante. If this fails, the Ark suffers a total number of LAPs equal to the strike count. If you are hit 4 times, you get 4 LAPs. And you have to roll out of each one independently!
If you don't have
Resist Poison, you can still take the roll hoping for a Wicked Success, or a score that is equal to or less than your Move Strength score. This is similar to saving throws, but not covered in
WEGS 101 Old Skool. An Ark's Strengths scores are their automatic ranges for any of the Resist Tests - even if they don't have the skill in their hand!
Additionally, if the Ark concentrates their full action on this roll (i.e. take NO other action), they can sink in spoints to increase their base Strength range. Each spoint gets them +5% bonus. However, they are limited by the Strength itself as to the number of spoints expendable (spi).
The end result is this:
If an Ark is struck by the crawler four times, they have until the next Spante to counter the group paralysis with a Resist Poison or a STL SRT (Stealth Strength Resist Test).
If they previously acted, they can't apply spoint bonus to this test - and the test causes a Skill Free Inning (standard penalty for SRT / Reaction skill use).
This is def advanced WEGS play...
Never know where the Friday Roll will lead!
L. Willy Wick
www.GameWick.comMaker of
WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!
"Stick THAT in your bag of holding!"