Oh yeah, STLr is the first thing to go. Every attack would be a "surprise" and so an Ark/Minion couldn't react with STL. One exception you can make is if the Ark wanted to use test Stealth actively (in lieu of doing another stat test that inning). For wegsample, a blinded Trickster opting to test Stealth% for full evasive maneuvers, instead of doing a (somewhat useless) Prowess attack that inning.
As far as Move penalties. Move is one of the
Big 7 actions that is automatic; nobody ever dices Move. Blindness would take that away; you have to roll STL% to move. That is a big penalty as it will take away the ability to do another action. Kreators could knock them down to testing STLr or STLi, and not allow a full STL% test. The Strengths should reflect the lowered level. My gut instinct is to penalize the player with a tangible penalty; something they can see/feel on their Ark Kard. For r or i tests, you could also prohibit use of spoints.
Spoint Move is always an option...
Blind Fighting is being rehauled. As written, the skill is only a Ready action so that the Warrior can do a full blown attack the
next inning. So, cast+blast routine. As I've seen it played at cons, I'm thinking it should be more like
Sense.
Blind Fighting
Cold Roll% + 5%pl
Duration = Level
Ark must stay in same square for duration.
Ark may target any opponent touching their square.
Ark has option to perform Prowess attacks and use any Attack Forms.
L. Willy Wick
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