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 Rank: Member
Joined: 8/22/2008 Posts: 16 Location: San Antonio, TX
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I just want to make sure that I read correctly how on watch works as relating to close combat in the quick start rules. If miniature B who is on watch is charged by miniature A, miniature B has to pay 1ap to re-activate if it choses to react and another 1ap to play a close combat(CC)card other than inactive for a total of 2ap correct? Is this an error, because if you reactivate a miniature on watch with 1ap it must perform one action but cannot unless a formula permits it(ex.Khaliman's Premonition). I guess my real question is, what useful purpose does On Watch serve besides reacting to ranged attacks?
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Rank: Zealot
Joined: 8/30/2007 Posts: 602 Location: Indianapolis, IN
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A miniature on watch can *react* to combat/ranged attacks by spending just 1AP. It, however, must spend 1AP to re-activate and another 1AP to perform another action as part of its *own* activation. Totengräber's WorkpläceCircle City Gamers - Central Indiana Gaming - New and Improved!
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Rank: Newbie
Joined: 2/5/2009 Posts: 9 Location: UK
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When the turn finishes and everyone has all their AP back. Does it still cost 1AP to take a miniature off watch or do they come off watch at the end of the turn automatically? As I understand it any miniature with AP remaining can react etc.
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 Rank: Gaming Incarnate
Joined: 8/14/2007 Posts: 2,667 Location: The TTG Ziggurat (Cincinnati, Oh)
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NineLives wrote:When the turn finishes and everyone has all their AP back. Does it still cost 1AP to take a miniature off watch or do they come off watch at the end of the turn automatically? As I understand it any miniature with AP remaining can react etc. At the end of the turn, all models lose their "left over" ap.
Administrator, Gaming Addict, and Forum Monkey! Get Your Game On!Razing Kain
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