Here’s the
WEGS game plan for Origins 2008.
The
10 AM morning games are great for a quick
WEGS intro. The game is only two hours, and includes character creation. Get in and out of the system in a jiff (and just in time for lunch)!
The
9 PM evening games are part of Origins Theme Track, Braaaaaiiins! These games are zombie-fests filled with all sorts of horrible encounters for the heroes. These are three-hour sessions that conclude around midnite.
Here’s the game blurbs:
Dungeons Or Dragons (Players Choice)Origins 2008 Game Times: Thursday, Friday and Saturday; 10 AM - Noon
Welcome to WEGS, the Wickedly Errant Game System! What’s it gonna be, folks? Players decide the type of adventure they want to jump into. The session begins with the wickedly quick WEGS character creation and then the group picks their adventure: fight dragons, explore dungeons, assault giants, taunt some goblin slavers or encounter a minotaur or two? We’ll give you whatever you want just to get you to give WEGS a try! The perfect intro to WEGS!
From Dusk ‘Til DeadOrigins 2008 Game Times: Wednesday – Saturday; 9 PM - Midnite
Say ‘ello to my little boomstick! A few moments ago, the party’s Mage was standing in the middle of the temple ruins reading aloud from a wacky tome she discovered in a nearby crypt. Now, she’s just a bubbling mess of blood and bones on the floor. Suddenly, the sound of undead horror echoes through the temple halls and the shuffling of zombie feet draws near! You told her not to read that accursed book! Keep your boomsticks and chainswords handy – things are gonna get real messy. A bloody little intro to WEGS, the brand-new, old-skool, six stat, sword-n-sorcery adventure game with a Vegas twist! Phew!
More info at
GameWick.
Hope some of you join us round the gaming table!
If you do come, make sure we know who you are, too!
L. Willy Wick
www.GameWick.comMaker of
WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!
"Stick THAT in your bag of holding!"