Since no one has posted anything here yet, I thought maybe I'd give a rundown about Killer Bunnies. This game is a super game to play if you have a group of gamers that enjoy playing card games with a very random aspect.
So have you ever had the urge to hit a bunny over the head with a whisk? What about run them over with a train?? Or even send them to outer space in a UFO??? Well here's the game that let's you do all that and more! The ultimate goal of the game is to be the person who has the Magic Carrot. The Magic Carrot is determined by flipping over carrot cards and the person who has the carrot on the bottom of the pile is the winner! In order to have a carrot card though, you must have a living bunny. Without the living bunny, your carrots are given to the person who has the most money on the table. So the goal of the game is to keep your bunny alive, get carrot cards, kill everyone else's bunnies, and have the most money in the end. You can win without having any money at all, but if you can get to the end with the most money, you will be swimming in everyone else's carrots as you claim them for victory.
So there are lots of ways to play this game. You must have the Blue Box set (which now includes the yellow booster) in order to get started because it have the carrot cards and the majority of the bunny cards. Then there are several booster boxes that can be added. The booster boxes that can be added are: Red, Violet, Orange, Green, Twilight White, Stainless Steel, Perfectly Pink, Wacky Khaki, Onyx, and Kinderbunnies. Kinderbunnies is designed for the younger crowd where bunnies don't actually die. They are just knocked out because they had too many little kids crying about their bunnies dying. It can be added into the regular boosters though. So each of the booster boxes add a new element to the game. If after playing the game, you dream up a new card idea, add Bunny Blanks to your collection and design it yourself! Here's the rundown of what each booster adds.
Red: New Red Bunnies that have special powers. The Rooney’s Weapons Emporium which
gives players a chance to buy used weapons. Defense cards to help boost your
bunny's defenses.
Violet: The beginning of Specialty Bunnies with the power to play two cards a round.
Cards to force players to return carrots to the deck. Cards to prevent bunnies
from abduction. Cards to allow a player to see the top 5 carrot cards that will
NOT win the game.
Orange: New Specialty Bunnies! Introducing Pawns which are helpful with cards that have
a background image of P's and they count towards bunny triplets. The new Pawn
market to buy pawns and to buy back dead bunnies. Double Free Agent Bunnies
that count as two bunnies, but die like one.
Green: New Half colored bunnies that can be two colors at once. Introducing Zodiac
Cards. A card to move bunnies around the bunny circle. The Zodiac Terminator
and much more.
Twilight White: More Half colored bunnies and two more pawns. Lost of new ways to kill
and defend your bunnies. A special card called "The White Stuff." You've
gotta play the game to understand that one!
Stainless Steel: Introducing Super Bunnies which allow you take two turns each round!
More defense, cabbage, and water cards. Weapons whose strength depend
on the day of the month!
Perfectly Pink: New Pink bunnies. The start of Navy recruitment cards. A new pink
pawn. Blanche, a card that turns any bunny into a free agent.
Wacky Khaki: A tribute to the military, this box includes more military cards. More
half colored bunnies. Colored chips are introduced. New military focused
Run cards.
Onyx: The newest and final booster box. Includes Celebrity Bunnies. I haven't played
with this box yet, since it was just released at Gencon this past weekend. If you
have details, feel free to post them!
Check out Killer Bunnies for yourself by clicking
HERE
Gaming is more of a fact of life rather than a hobby.