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A Kinder, Gentler LAP... Options
Wegzo II
Posted: Saturday, December 12, 2009 8:08:24 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 721
Location: New Yersej
This one has been a-bugging me for some time...

from

The Lost Action Phase and all its ill consequences has rankled many a player. Brought about by Wicked Failures, Near Death Experiences and a well-timed Clash of Sphericals, it knocks players out of the game action in a jiff. The darn thing is unforgiving as you need to roll tens under sixes to escape its grasp.

During the early days of WEGS, it was a straight up roll, no bonuses...

twisted

Then at one Ubercon, a player who was stuck in the LAP for about 4 innings commented that it needed some fixing to get players back in the game action quicker... This led me to add the +10% consecutive fail bonus. After the first failed roll, each future failure gets you +10% cumulative bonus on your sixes. This worked fine. It's not a huge bonus, but it guarantees that you will escape the LAP in the nearer future.

The dice still drove the escape plan.

mrgreen

Since introducing the bonus rule, I've been annoyed that you have to remember exactly how many innings you've consecutively failed. This isn't a hard thing to do if you use Orbital Rotation (moving a pawn around the mini for each test or inning). Orbital Rotation is done for Sense Magic/Mystic and Sure Shot. Every battlemat square that the pawn moves indicates one inning/attack. If the pawn is 3 squares from home base, then 3 innings have transpired. The annoying part is that you have to remember to subtract one inning for the LAP bonus:

3 innings is actually 2 innings and yields a +20% bonus.

rolleyes

Not the end of the world, but, after some thought, totally unnecessary.

Why not just have the +10% bonus for the first roll and be done with it?

So, without further adieu, the kinder, gentler LAP...

(INSERT DRUMROLL)

+10% Cumulative Bonus on the LAP.

And there was much rejoicing...

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
Wegzo II
Posted: Saturday, December 12, 2009 8:10:46 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 721
Location: New Yersej
Shhh
Note that a LAP guarantees one lost action. Even if the player rolls out on their first test, they still can't act until the next inning. That's why it's called a Lost Action Phase, I guess...
Shhh

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
DMP
Posted: Monday, December 14, 2009 7:37:20 PM
Rank: Newbie

Joined: 11/7/2009
Posts: 4
Location: Towaco
Better... having been stuck in LAP for too often, I'm up for anything that gets me back in the game quicker.
Wegzo II
Posted: Tuesday, December 15, 2009 8:58:54 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 721
Location: New Yersej
The only sure way to avoid the LAP is to stay off the front line...

But as a Goblin Warrior, that's kinda hard to do!

twisted

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
DMP
Posted: Thursday, December 24, 2009 1:16:28 PM
Rank: Newbie

Joined: 11/7/2009
Posts: 4
Location: Towaco
I'm fairly sure that the reason I play a Goblin Warrior is because everything else I tried tends to be LAPped more often!!

tdemarest
Posted: Saturday, December 26, 2009 9:28:28 AM
Rank: Newbie

Joined: 12/26/2009
Posts: 1
Location: NJ
I've never done extended time in LAP purgatory (Silenced shouldn't have typed that out loud Silenced); but applying the 10% cumulative bonus from the get-go seems like a good clean way to soften it, without turning the mechanic into soggy nerf. Arks (and kritters) will still get LAPd, but it's less likely to become a chronic condition.

Soft-hearted refs could release arks if the pawn completes it's orbit... so even players using "dice of mocking" are still back in the action after a limited number of innings.

Now if I could only find a soft-hearted ref. I've heard of them, but they seem kind of thin on the ground around here... cheesygrin


Hit 'em again!!!
Wegzo II
Posted: Sunday, December 27, 2009 10:34:17 AM

Rank: WEGS Overlord

Joined: 8/23/2007
Posts: 721
Location: New Yersej
DMP,
I think Santa's elfs are working on some kind of Magic Ring of LAP Control for you... I'll see if they have it ready by the next module. It will, of course, be worn by your Double 88 opponent initially, and probably have some type of spoint drain and insanity penalty attached to it.....

twisted

Mr. D,
In that oft-referenced advance rules tome that has yet to surface, there's an optional rule for the benevolent Kreator. Upon rolling out of the LAP, the player can pay a spoint and get right back into the action. This keeps the dice as the dastardly arbiter as to exactly when the LAP ends.

Finishing orbit is a great and easy to remember end point, though! When the pawn hits the 12 o' clock position again, there's a 50% bonus in play. If they can't roll out at that point, the dice gods are VERY angry with them and I suspect a lightning bolt will be soon arriving to finish the deal. So, it's best to move a couple seats...

Good luck finding that soft-hearted judge!
Anxious

L. Willy Wick
www.GameWick.com
Maker of WEGS, the Wickedly Errant Game System
Sword-n-Sorcery With A Vegas Twist!

"Stick THAT in your bag of holding!"
The_Prof
Posted: Tuesday, January 12, 2010 11:55:16 AM
Rank: Advanced Member

Joined: 10/27/2008
Posts: 64
Location: New Yersej
I'm all for allowing Arks out after their fifth (+40%) roll. At that point, if their dice hate them that much, they aren't much of a threat to me. However, allowing them a +10% bonus on the first roll is just way too softhearted for me. I am a people person but frankly that is going too far!

The Prof
A new kinder gentler judge
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